Nothing has pushed my PC further than Microsoft Flight Simulator. That might sound odd for a “game” that’s largely about flying around empty skies by yourself, but Asobo’s latest iteration of the classic franchise is technically groundbreaking and ambitious, with all manner of wizardry going on beyond the scenes to stream in accurate city data, real-time weather effects, and so on. I’ve still had a great time with it, but compared to most AAA games, Flight Simulator asks a lot more of your CPU.
That’s why I was intrigued by the new version for Xbox Series consoles, which comes out on Game Pass tomorrow. In fact, it’s the first Microsoft game for Xbox Series consoles that won’t run natively on any Xbox One model at all, though an xCloud version is also coming to mobile and will eventually hit older Xbox consoles as well. I’ve been playing a preview build provided by Microsoft on my Series X for a few days, and as with my PC, I think it’s the strongest workout for the hardware so far.